AI Insights · Timothy · January 2022
Top 5 Music Games on Android in Guatemala - Q4 2021
Explore the performance of the top 5 music game apps on Android in Guatemala during the fourth quarter of 2021, featuring weekly trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the performance of the top 5 music game apps on the Android platform in Guatemala provided intriguing insights into user engagement and revenue generation. Here’s a detailed look at their weekly trends.
Geometry Dash
Throughout Q4 2021, Geometry Dash experienced steady weekly revenue, peaking at approximately $59 in the final week of December. Weekly downloads saw minimal activity, with only 1 download recorded in the last week of September.
Beatstar - Touch Your Music
Beatstar - Touch Your Music showed varied weekly revenue trends, starting at $60 at the end of September and fluctuating to a low of $31 by the end of December. Weekly downloads started strong with 1.8K in late September but declined significantly, reaching a low of 60-80 downloads per week in November before a slight uptick to 106 in the final week of December. Active users also saw a decline from 8.8K at the end of September to 3.4K by the end of December.
Magic Tiles 3
Magic Tiles 3 maintained a consistent download rate, starting at 14.5K in late September and fluctuating around 8K by the end of December. Weekly revenue saw minor fluctuations, peaking at $53 in early October and dipping to $19 in the last week of December. Active users remained relatively stable, starting at 73.4K and ending the quarter at 67.7K.
Tiles Hop EDM Rush Music Game
Tiles Hop EDM Rush Music Game showed a strong performance in weekly downloads, beginning with 15.6K in late September and maintaining around 12K by the end of December. Revenue showed a decline from $29 at the end of September to zero by the last week of December. Active users ranged from 101.5K to 103K throughout the quarter.
Dancing Road: Color Ball Run!
Dancing Road: Color Ball Run! experienced varied weekly downloads, starting at 6.1K in late September and peaking at 7.5K in late November. Revenue was inconsistent, with a notable dip to zero in late November and early December, then recovering to $15 in late December. Active users saw a rise from 38.1K in late September to 37.2K by the end of December.
These insights are based on data from Sensor Tower, offering a comprehensive view of the performance of leading music game apps in Guatemala. For more in-depth analysis, visit Sensor Tower.